The very first ship added to the game, its small size and simple layout make it very welcoming to new players. +20% Warp Range: Can warp jump farther than other ships. Passive bonuses: +30% EM Detection: Better at scanning for other ships Starting Programs and hacks: 1 Shield booster, 1 thrust booster, 1 instant antivirus, 1 Detector, 1 Barrage Missles silos: Tracking missle, 1 empty slot. It's ships are grand in design and are designed with new players in mind, making them pretty good as starting ships. The main government organization of the galaxy, the Colonial Union are responsible for keeping the peace and helping others. So don't fire on them unless you absolutely need the money or if it's already attacking you. Other ships will generally not fire on you unless you either fire on them first, your reputation is low with the faction the ship belongs to, or you encounter special ships that are not affiliated with a faction (See enemy ships for details). You'll be lucky if you get out it with half your ship's hull left. You may think your ship is more than capable to taking on a scout drone, but you will quickly find it's more than capable of destroying your mere 400 shields. Priority components will be displayed with each ship.ĭon't overestimate your ship. Before you leave your home port, it is recommended you check the port's shop to see if you can get a better component of whatever it is your ship lacks. Your starting ship components generally suck.
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